m
manuellzhub

M.N.T

@manuellzhub
4,8(10)

Level 1

Game Dev AND 3D Art Specialist

États-Unis
Anglais, Allemand, Français, Espagnol
Certaines informations sont présentées en anglais.
À propos de moi
IF YOUR GAME PROJECT HAS BEEN SITTING WITH THE SAME AMATEUR DEVELOPER FOR MONTHS AND YOU STILL HAVE NOTHING TO SHOW FOR IT, I'M THE PERSON YOU'VE BEEN LOOKING FOR. I'm a full-stack Developer Generalist. I work with Blueprints and C++, Nanite, Lumen, Niagara, UMG/UE Widgets, World Creation. Whether you're an indie developer with a big vision, a studio that needs a reliable extension of your team, or someone with an idea and no idea where to start I deliver clean, documented, game-ready work. What I build: Gameplay systems UI/UX & HUD Environments & Level Design VFX MESSAGE ME NOW... Plus d’infos

Compétences

m
manuellzhub
M.N.T
hors ligne • 
Temps de réponse moyen de 2 heures

Voir mes services

Création de jeu complète
I will do unreal engine game development, create unreal engine game, ue5 blueprints
4,7(7)
Interface et expérience utilisateur
I will design and develop your unreal engine game UI, hud, and menus with umg
5,0(3)

Portfolio

Expérience professionnelle

Self_Employed

Lead Unreal Engine Systems

Self Employed • Freelance

May 2019 - Present7 yrs 3 mos

I specialize in rescuing and optimizing Unreal Engine 5 projects that have stalled due to technical debt or amateur implementation. My focus is on architecting robust, scalable gameplay systems using a hybrid of C++ and optimized Blueprints. I implement high-performance solutions for complex mechanics, AI systems, and multiplayer frameworks. By leveraging UE5’s core technologies—including Nanite for geometric detail and Lumen for dynamic global illumination—I ensure projects are not only functional but also visually groundbreaking and game-ready. I provide clean, modular, and fully documented codebases that allow for seamless team integration and future scalability.

Technical Artist & Environment Specialist (UE5)

Contractor Independence Marketing • Freelance

Apr 2025 - Oct 20256 mos

In this role, I bridge the gap between art and code, specializing in high-end environment creation and visual effects within Unreal Engine 5. I utilize Niagara for advanced particle systems and VFX, and World Partition for massive, seamless open-world design. My expertise includes creating custom shaders, optimizing Nanite assets for real-time performance, and mastering Lumen lighting setups to achieve cinematic realism. I also design and implement intuitive UMG/UE Widgets and HUD systems that enhance player immersion. I am the primary contact for studios requiring a reliable extension to their team for high-fidelity world-building and technical art direction.

10 Avis
4,8

(8)
(2)
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(0)
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Détails de la notation
  • Niveau de communication avec le freelance
    4,8
  • Qualité de la livraison
    4,8
  • Valeur de la livraison
    4,8
1 à 5 avis sur 10
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