Certaines informations sont présentées en anglais.
À propos de moi
I’m Marcus, a 3D Environment Artist and Level Designer focused on creating high-quality game environments for real-time applications.
I specialize in designing realistic, stylize and low-poly environments, built with a strong emphasis on visual storytelling, level flow and performance optimization. My work covers everything from detailed landscapes and level layouts to modular assets, lighting, and atmosphere
Using tools like Blender, Unreal Engine, and Unity, I create fully optimized, game-ready environments that integrate seamlessly into production pipelines and perform across all platforms.... Plus d’infos