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À propos de moi
Hello and welcome! I am Mike, a senior 3D character artist and rigging specialist dedicated to transforming static models into fluid game experiences.
With years of industry expertise, I specialize in advanced skeletal rigging, clean skin weighting, and seamless Unreal Engine 5 animation integration. Whether you need dynamic combat loops, smooth locomotion, or expert mocap cleanup, I deliver game-ready assets engineered for peak performance.
Partnering with me means flawless topology and immersive movement. Let's elevate your game—reach out today!... Plus d’infos