
MATHEW JOHN
3D Shoe Design, Roblox Bundles Game Ready Asset Expert
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Expérience professionnelle
Freelance 3D Artist
3dmodels • Freelance
Jan 2024 - Present • 2 yrs 8 mos
As a Freelance 3D Artist, I design and produce game-ready assets and product visualizations for clients across gaming and product design industries. On the game asset side, I create custom Roblox UGC bundles, avatar rigging (R15/R6), Dynamic Heads with facial animation, and game-ready weapons and props optimized for Unity, Unreal Engine, and Roblox Studio. This includes clean topology, proper UV mapping, and PBR texturing to ensure assets run smoothly without sacrificing visual quality. On the product design side, I model realistic 3D shoes and footwear for sneaker brands, fashion designers, and manufacturers taking projects from initial sketch or reference through to manufacturing-ready files, complete with photorealistic rendering and 3D-printable output where needed. I work primarily in Blender, with experience in UV mapping, PBR texturing, rigging, and topology optimization for real-time engines. I focus on delivering clean, technically sound files (FBX, OBJ, STL, Blend) that work correctly the first time whether that means passing Roblox's validation system or meeting manufacturing tolerances for physical production. I also specialize in diagnosing and fixing technical validation issues on Roblox Dynamic Heads, including FACS errors, cage misalignment, and facial landmark problems helping clients get stuck projects across the finish line without needing a full rebuild.