Matthias H
Second Life 3D Clothing And Mesh Creator
Compétences
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Expérience professionnelle
3D Character Asset & Rigging Specialist
BigPassport • Temps plein
Aug 2020 - May 2022 • 1 yr 9 mos
Led 3D character asset creation, custom wearable mesh production, and technical avatar rigging for multiplayer virtual platforms. Modeled intricate 3D clothing items, fashion accessories, and layered apparel tailored to strict vertex count budgets. Conducted precise avatar skeleton fitting and mesh deformation tuning to guarantee smooth motion across custom animations and pose sets. Produced multi channel PBR textures and alpha transparency maps for sheer fabrics and metallic hardware, delivering pristine visual quality while maintaining fast asset load times, maximum viewer responsiveness, and technical stability.
Lead 3D Mesh & Digital Garment Designer
Crytivo • Temps partiel
Aug 2017 - Jan 2019 • 1 yr 5 mos
Specialized in end to end 3D digital garment engineering, custom avatar outfits, and high performance virtual assets for interactive real time environments. Designed, sculpted, and optimized complex clothing meshes using Marvelous Designer, Blender, and ZBrush. Executed flawless bone weighted rigging, weight painting, and joint mobility calibration to eliminate mesh clipping during avatar movement. Managed low poly retopology, efficient UV unwrapping, and PBR texture baking (Normal, Roughness, Metallic) in Adobe Substance 3D to ensure optimum rendering, seamless lighting compatibility, and peak performance across virtual store ecosystems.