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À propos de moi
I’m a professional 3D Character Artist specializing in high-quality realistic characters and Metahuman creation for games, film, and virtual experiences. I create game-ready 3D characters, including character modeling, sculpting, rigging, and animation with clean topology and detailed textures. Skilled in Metahuman, Unreal Engine, Blender, Maya, and ZBrush, I deliver lifelike characters, facial rigs, and smooth animations optimized for production.
If you need realistic 3D characters, Metahuman design, or professional rigging and animation, I’m here to bring your vision to life.... Plus d’infos