Mickey J
Mechanical and 3D Modeling for Cars and Trucks
Compétences
Voir mes services


Expérience professionnelle
3D Vehicle Model / Hard Surface Model
Petr Šimůnek • Temps partiel
Sep 2023 - Dec 2024 • 1 yr 3 mos
Worked as a Part-Time 3D Hard Surface Artist on Rally Revolution, collaborating with Petr Šimůnek and a team of artists and developers to create high quality 3D car models and game-ready vehicle assets for real time use. Specialized in 3D car modeling using Blender / unreal engine, building detailed hard surface vehicles with clean topology, accurate proportions, and professional structure. Produced both low poly and optimized high quality models, ensuring strong visual quality while maintaining performance for game engines. Handled UV unwrapping and realistic texturing, creating materials such as metal, paint, and surface wear to achieve realistic and stylized vehicle finishes. Focused on delivering game-ready assets compatible with Roblox, Unity, and Unreal Engine, making them suitable for multiple platforms. Worked closely with developers to ensure proper asset optimization, reduced polycount, and efficient performance, improving in-game rendering and user experience. Collaborated within a production pipeline to meet deadlines and maintain consistent quality across all vehicles. This role strengthened my expertise in hard surface modeling, vehicle design, 3D texturing, asset optimization, and game development workflows, enabling me to deliver professional, high-performance 3D assets that meet client expectations.