
Mike
UE5 PCG Procedural Generation UE and Unity Developer
Compétences

Voir mes services


Expérience professionnelle
Senior Unreal Engine 5 PCG & Procedural Generation Developer
Studio • Temps plein
Jan 2021 - May 2023 • 2 yrs 4 mos
As a Game Developer specializing in Unreal Engine 5 and Unity, I design and develop procedural generation systems that help studios and indie developers build scalable, dynamic, and high-performance games. My expertise includes UE5 PCG Framework, Blueprint scripting, C# programming, procedural environment generation, forest generation, biome generation, dungeon generation, random level generation, terrain generation, open-world systems, runtime procedural generation, modular environments, foliage systems, and gameplay optimization. I create reusable Blueprint systems for procedural dungeons, random room and corridor generation, terrain and landscape generation, foliage scattering, enemy spawning, loot placement, spline tools, and world-building workflows. My solutions are optimized for performance, easy to maintain, and fully customizable to match each project's gameplay and artistic vision. Whether you're developing an RPG, survival, horror, roguelike, multiplayer, simulation, or open-world game, I deliver clean, organized, production-ready systems that reduce manual work and improve replayability. I also provide Blueprint debugging, performance optimization, procedural tool development, gameplay logic, and custom game systems to ensure your Unreal Engine or Unity project is efficient, scalable, and ready for production.