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Mishazawa
@mishazawa
Technical artist, Software Engineer
Ukraine
Anglais, Ukrainien
À propos de moi
I’m a tech artist and developer. My primary tool is Houdini, so I default to a procedural approach to problem-solving. But, if a quick, manual fix makes more sense for the project than a complex asset, I do that.
I like having my hands in multiple domains—from gameplay logic and rigging to shaders and lighting—and finding ways to mix them.
Compétences

Mishazawa
hors ligne •
Voir mes services

Accessoires et objets
I will do procedural design in houdinifx

Consultation
I will make shaders for unity shadergraph, webgl glsl, threejs
6 Avis
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Détails de la notation
- Niveau de communication avec le freelance
- À recommander à un ami
- Service conforme à la description
1 à 5 avis sur 6
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Les plus pertinents

palomajimnez
Client récurrent

Espagne
Amazing as always. I wish I could work with him full time.
Utile?

palomajimnez
Client récurrent

Espagne
Excellent job as always. Perfect communication. Thank you!
Utile?

palomajimnez
Client récurrent

Espagne
Amazing, I hope I can work with him again. Thank you Misha!
Utile?
samantha_sweeth

États-Unis
Very helpful, worked through multiple iterations and immediately understood the kind of tool i was asking for.
Utile?
mast3rpyr0

États-Unis
Misha went above and beyond and worked quickly to meet my project goals, highly recommend and immediately starting more gigs for more assets!
Utile?
