Certaines informations sont présentées en anglais.
À propos de moi
I'm a 3D and traditional artist, focused on creating high-quality hard-surface game assets with realistic
materials and clean production workflows. I enjoy bringing ideas to life through accurate
modeling, thoughtful detailing, and polished PBR textures. With strong observation skills and
a solid understanding of topology and optimization, I create realistic 3D assets, ready for
production-level game pipelines.
software: Autodesk MAYA
Zbrush
Adobe 3d Substance Painter
Photoshop
Marmoset Toolbag... Plus d’infos