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morgan_frqt

Morgan F

@morgan_frqt

Gameplay Programmer Unreal and Unity

France
Anglais, Français, Espagnol
Certaines informations sont présentées en anglais.
À propos de moi
Game Developer | Unreal Engine | Tools I’m a Game Developer specialized in Unreal Engine and Unity, with strong expertise in gameplay systems, tools development, and performance optimization. I build complete game features from prototype to production, including multiplayer systems, AI, UI, and complex mechanics. I also develop custom editor tools using Python (Unreal) and C# (Unity) to automate workflows and improve pipelines. I can create VR experiences, interactive simulations, and scalable architectures for any genre. My focus: clean code, performance, and production-ready systems.... Plus d’infos

Compétences

m
morgan_frqt
Morgan F
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Création de jeu complète
I will develop gameplay systems in unreal engine
Correction de bugs
I will debug and improve your game project on unity unreal cpp and cs

Expérience professionnelle

La_Poste

La Poste - VR Project

La Poste • Temps partiel

Nov 2025 - Present6 mos

Collaborated on the development of a serious game for La Poste, designed to raise employee awareness on internal processes and professional best practices. Delivered the project within a 3-month production cycle, from concept to final build. Implemented gameplay systems, interactive scenarios, and user feedback mechanics using Unreal/Unity. Focused on engagement, clarity, and performance while meeting corporate requirements and deadlines.

Game Developer – Freelance

M • Freelance

May 2025 - Aug 20253 mos

Designed and developed complete gameplay systems for indie and mid-scale projects using Unreal and Unity. Built custom tools in Python for Unreal to automate asset management, level workflows, and production pipelines. Created VR prototypes and production-ready experiences with optimized performance. Delivered modular, scalable architectures focused on maintainability and team collaboration. Worked closely with designers and artists to transform concepts into polished interactive experiences.

3-Month Game Production

Objectif 3D • Temps partiel

Feb 2025 - May 20253 mos

Contributed to the development of Bamphy, a complete game produced within an intensive 3-month cycle. Worked in a multidisciplinary team following a production pipeline similar to industry standards. Designed and implemented core gameplay systems, mechanics balancing, and interactive features using Unreal. Focused on clean architecture, modular systems, and performance optimization. Collaborated closely with game designers and artists to transform the original concept into a polished, playable experience ready for presentation.