
Zvar
Zhirayr Vardanyan
Compétences

Voir mes services

Portfolio
Expérience professionnelle
Compositing Artist
Outline VFX • Temps plein
Mar 2021 - Sep 2026 • 5 yrs 6 mos
Senior VFX / Nuke compositor working on feature films, episodic TV, commercials, and international post-production projects. My work includes high-end compositing, CG integration, green screen and blue screen keying, rotoscoping, cleanup, object removal, screen replacement, motion tracking, color matching, grain matching, lens matching, atmosphere, depth, and final shot polish. I mainly work in Nuke, with additional experience using Silhouette, Mocha Pro, After Effects, and professional VFX production workflows. Selected projects include Knights of the Zodiac, Renegade Nell, Ripley, NYAD, We Have a Ghost, Borderlands, Fighter, William Tell, The Gorge, and The Battle at Lake Changjin. My focus is creating clean, realistic, invisible VFX work that feels naturally integrated into the original footage.
Compositing Artist
CGF • Temps plein
May 2024 - Aug 2024 • 3 mos
Senior VFX / Nuke compositor working on feature films, episodic TV, commercials, and international post-production projects. My work includes high-end compositing, CG integration, green screen and blue screen keying, rotoscoping, cleanup, object removal, screen replacement, motion tracking, color matching, grain matching, lens matching, atmosphere, depth, and final shot polish. I mainly work in Nuke, with additional experience using Silhouette, Mocha Pro, After Effects, and professional VFX production workflows. Selected projects include Knights of the Zodiac, Renegade Nell, Ripley, NYAD, We Have a Ghost, Borderlands, Fighter, William Tell, The Gorge, and The Battle at Lake Changjin. My focus is creating clean, realistic, invisible VFX work that feels naturally integrated into the original footage.
Compositing Artist
ReDefine • Temps plein
Apr 2022 - May 2024 • 2 yrs 1 mo
Senior VFX / Nuke compositor working on feature films, episodic TV, commercials, and international post-production projects. My work includes high-end compositing, CG integration, green screen and blue screen keying, rotoscoping, cleanup, object removal, screen replacement, motion tracking, color matching, grain matching, lens matching, atmosphere, depth, and final shot polish. I mainly work in Nuke, with additional experience using Silhouette, Mocha Pro, After Effects, and professional VFX production workflows. Selected projects include Knights of the Zodiac, Renegade Nell, Ripley, NYAD, We Have a Ghost, Borderlands, Fighter, William Tell, The Gorge, and The Battle at Lake Changjin. My focus is creating clean, realistic, invisible VFX work that feels naturally integrated into the original footage.