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I will 3d sculpt and model realistic human heads

M
mrvertex
M
mrvertex
Burak C.
Certaines informations sont présentées en anglais.

À propos de ce service

I use a combination of Zbursh, Blender, Topogun 3, Substance Painter to;


  • Sculpt realistic 3D human head models.
  • Retopologize
  • Add Shrinkwrap and Multires Modifiers to recapture detail
  • UV-Unwrap for user specifications
  • Texturing
  • Rigging


I can make eye fooling realistic production level 3D human head models. With minute pore detail I can create human head models for any gender, age or ethnicity.


Using the Shrinkwrap and Multiresolution modifiers Blender provides I can capture all the original detail with only 1 - 5% of the original meshes vert count on display, thus greatly improving performance.


I can create Utility Maps for varying resolutions to contribute added detail.


I can also RIG the mesh with custom constrained RIGs. Depending on the object or character this process will vary.


Préférence du type de livraison

Veuillez informer le freelance de toute préférence ou préoccupation concernant l'utilisation d'outils d'IA dans la réalisation et/ou la livraison de votre commande.

Découvrez Burak C.

Burak C.
5,0(1)
  • DeTurquie
  • Membre depuismars 2023
  • Dernière commande2 années
  • Langues

    Turc, Anglais, Allemand, Russe
Every area in space is occupied by invisible points that bind and shape into surfaces that bounce light into our eyes, providing perception. That is what 3D Computer Visualisation is. Select vertices interlinked by edges to form faces that render a material. I have devoted half my life to this form of art. 3D Modeling and Sculpting things into creation, giving them color and texture for vibrance. Rigging them like puppets into stage and animating life into them. I love my job. Life is but a lone vertex. A poor point who extrudes and merges its hour upon the frame only to be heard no more.