m
muhammad_shah_7

Muhammad

@muhammad_shah_7

Game Developer

Pakistan
Anglais, Ourdou
Certaines informations sont présentées en anglais.
À propos de moi
Welcome! I am a full-stack game developer specializing in highquality 2D and 3D games using Unity across PC, Android/iOS, and WebGL platforms. Services: Full Game Development: Custom mechanics, level design, and cross-platform builds. Scripting & Features: Custom functionality, AI, leaderboards, achievements, and sound integration. Monetization & Optimization: AdMob, UnityAds, IAPs, performance tuning, and bug fixes. Game Reskinning & Publishing: Fresh asset updates and store launch assistance. I speak English fluently. Let’s create an exceptional gaming experience—message me to get started!... Plus d’infos

Compétences

m
muhammad_shah_7
Muhammad
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Création de jeu complète
I will develop custom gameplay mechanics and systems in unity

Portfolio

Expérience professionnelle

Self_Employed

Unity Game Developer

Self Employed • Indépendant

Aug 2024 - Present2 yrs

Track Record & Key Achievements 4+ Years of Unity Expertise: Designed and deployed end-to-end games featuring custom character controllers, state machines, and flexible AI logic built on solid Object-Oriented Programming (OOP) and SOLID principles. 3D Asset & Visual Pipeline: Designed complete game-ready 3D models, UV unwraps, and optimized PBR material shaders in Blender. Architecture & Optimization: Developed systems using formal specification modeling and rigorous performance profiling, resulting in zero-lag, bug-free gameplay. Full-Stack Game Solutions: Successfully handled full production pipelines, from drafting comprehensive Game Design Documents (GDDs) to integrating ad monetization (AdMob/UnityAds) and In-App Purchases (IAP). Asset Management & Pipelining: Streamlined asset importing, texture atlas creation, and custom build pipelines to reduce build sizes and accelerate production workflows. Memory & Frame-Rate Optimization: Mastered runtime garbage collection reduction, object pooling, and draw call batching to optimize games for stable FPS and smooth experiences across low-end mobile and PC hardware.