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À propos de moi
I’m a professional 3D Character Rigger and Animator specializing in game ready, VTuber, and custom character models. I create clean IK/FK rigs, humanoid rigs, facial rigs with 52 ARKit blendshapes, accurate weight painting, and smooth deformations for natural animation.
I work with Blender, Maya, Unity, Unreal Engine, VRChat, VRM, MMD, CC4, iClone, and other 3D pipelines. I deliver optimized, animation ready characters for games, streaming, VR, and other digital projects.
My focus is quality, performance, clear communication, and reliable delivery.
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