I will do unity and unreal engine 5 3d game environment,game asset,terrain level design

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nathan_basia
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nathan_basia
Nathan
5,0
5,0
Certaines informations sont présentées en anglais.

À propos de ce service

I will create a high-quality Megastructure Game Environment for your game, cinematic, or 3D project. I specialise in large-scale Sci-Fi Environments, including futuristic megacities, Space Stations, industrial complexes, and Dystopian Environments designed for immersive gameplay and storytelling.


My service includes full Environment Art production such as 3D Modelling, modular asset creation, materials, textures, and professional Lighting Design. I build environments optimised for Unreal Engine and Unity, ensuring performance and visual quality.


You can request a wide range of environments including Cyberpunk Environments, underground facilities, military bases, and large interior megastructures. Each project is carefully designed with strong composition, atmosphere, and detail to match your vision.


What you will get:

  • Complete 3D Environment
  • Modular assets and props
  • Materials and textures
  • Lighting and scene setup
  • Game-ready environment
  • High-quality renders


Perfect for Game Development, cinematics, VR, and environment art portfolios.

Please contact me before ordering to discuss your project scope and requirements.

Préférence du type de livraison

Veuillez informer le freelance de toute préférence ou préoccupation concernant l'utilisation d'outils d'IA dans la réalisation et/ou la livraison de votre commande.

Découvrez Nathan

Nathan

Experienced 3d game environment artist

5,0(2)
  • DeÉtats-Unis
  • Membre depuismars 2026
  • Temps de réponse moy.3 heures
  • Dernière commandeenviron 22 heures
  • Langues

    Anglais
Hi, I’m a 3D artist specializing in retopology and mesh optimization. Do you have a high-poly or messy 3D model that’s hard to use in games or animation? I help turn complex meshes into clean, efficient, and animation-ready topology with proper edge flow and optimized polygon count I work using industry tools like Blender, ZBrush, and Maya
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