3D Artist, Character Technical Artist And Unreal Engine Expert
États-Unis
Anglais
Certaines informations sont présentées en anglais.
À propos de moi
Hi, I’m Nathan, a 3D Generalist and Unreal Engine Specialist focused on character rigging, technical art, animation, and real-time 3D workflows. I create and prepare 3D characters for games, animation, and Unreal Engine projects, including rigging, skinning, retargeting, and technical setup. I focus on clean, functional, production-ready work and delivering solutions that fit each project’s needs.... Plus d’infos