n
nicowebe

Nico Webe

@nicowebe

Bringing Characters to Life with Professional Rigging and Animation

Allemagne
Anglais, Allemand, Français, Espagnol
Certaines informations sont présentées en anglais.
À propos de moi
Bringing characters to life through precise rigging and natural animation, I create production-ready 3D character rigs for game developers, VTubers, and digital creators. I specialize in smooth character movement, reliable controls, and clean deformation for Unity, VRChat, Autodesk Maya, and VTuber projects. Every rig is built with usability, performance, and animation flexibility in mind, with clear communication throughout the process. Let’s turn your character into an asset that is ready to move, perform, and shine. ... Plus d’infos

Compétences

n
nicowebe
Nico Webe
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Animation de personnages
I will animate game character with walk cycle, combat, roblox and unity ready motions
Avatars de Vtuber
I will animate vtuber model with facial expressions lip sync and tracking setup

Expérience professionnelle

Freelancer.com

Freelancer.com

Freelance • 11 yrs 3 mos

Senior 3D Character Rigger and Animator

Aug 2019 - Aug 2026 • 7 yrs

Create production-ready character rigs and animations for game developers, VTubers, and digital creators. Deliver custom rigs with advanced controllers, smooth weight painting, facial setups, and optimized animation systems for Unity, Unreal Engine, and VRChat. Successfully completed numerous character projects while maintaining high-quality standards, clean workflows, and on-time delivery.

VTuber & VR Avatar Technical Artist

Mar 2022 - Nov 2023 • 1 yr 8 mos

Specialized in preparing VTuber and VRChat avatars for streaming and virtual experiences. Built facial expression systems, lip sync, tracking configurations, and optimized avatars for stable real-time performance. Helped content creators launch professional-quality virtual characters compatible with leading VTuber and VR platforms.

3D Character Modeling and Topology Specialist

Oct 2018 - May 2021 • 2 yrs 7 mos

Produced clean, animation-ready character meshes through professional retopology and optimization workflows. Converted high-resolution digital sculpts into efficient quad meshes suitable for games, animation, and real-time applications. Collaborated with artists and developers to improve character performance without compromising visual quality.