n
nikashengelia_

Nika

@nikashengelia_

Sound Designer and Audio Post Producer

Canada
Anglais, Géorgien
Certaines informations sont présentées en anglais.
À propos de moi
I'm a sound designer and audio engineer specializing in full-service audio post-production for video, film, advertising, and games. Services include original SFX design, ambient soundscape creation, dialogue editing and cleanup, mixing, and mastering to broadcast and platform delivery standards. I work across production pipelines, from raw location audio to final polished mix, adapting to each project's technical requirements and creative brief. Clear communication, structured revisions, and on-time delivery on every project.... Plus d’infos

Compétences

n
nikashengelia_
Nika
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Édition audio
I will edit, mix and master your podcast for clean, professional sound
Sound design
I will design sound effects and audio for your video, film or game

Portfolio

Expérience professionnelle

Freelancing_Career

Freelancing Career

Freelance • 3 yrs 11 mos

Game Audio Designer

Feb 2026 - Present5 mos

Game Audio Designer — TuningPop – Designed and delivered SFX, ambient beds, and interactive audio assets for multiple video game titles in active development, formatted for Wwise/FMOD-ready implementation. – Iterated on assets based on in-engine testing feedback, refining mix balance, timing, and variation sets. – Exported revisions in client-specified formats (bit depth, sample rate, loop points) for Unity and Unreal Engine pipelines.

Sound Designer

Jan 2023 - Present3 yrs 6 mos

Freelance Sound Designer – Deliver complete audio production for game projects, commercial campaigns, and brand audio across a range of clients — see portfolio at nikashengelia.com. – Build custom SFX from recorded sources and synthesis rather than defaulting to library pulls; each deliverable is designed for the specific context, not repurposed stock. – Adapt to client DAW environments and audio pipelines across Pro Tools, Reaper, Ableton, and Logic sessions; output formats matched to downstream workflows.

Meta

Sound Designer

Meta • Temps plein

May 2026 - Jun 20261 mo

Sound Designer / Audio Engineer – Built original SFX libraries and ambient soundscapes from scratch for interactive media, covering UI audio, environmental layers, and tonal textures. – Placed, timed, and balanced audio assets within production timelines, iterating with creative leads until every cue sat right in the mix. – Evaluated, edited, and reformatted licensed sound library assets to meet platform-specific codec and loudness specs before implementation handoff. – Delivered session-ready audio on a rolling production schedule, maintaining strict version control across shared project directories. – Applied spatial audio and psychoacoustic principles to separate foreground and background elements across complex soundscapes.