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nolgoroe

Avishy Menashe

@nolgoroe

Senior NET and Azure Backend Engineer, Unity, C Sharp, AI Integration

Israël
Anglais, Hébreu
Certaines informations sont présentées en anglais.
À propos de moi
Senior .NET/Azure backend engineer who also ships Unity games and AI products. Most recently I owned the entire cloud backend of an AI game generation platform - 200+ API endpoints, full Azure infrastructure, payments across four stores, and an AI layer spanning ~30 providers. Before that, VP R&D at a mobile gaming startup and four years shipping mobile titles with publishers like Voodoo and Kwalee. 7+ years, MSc in Video Games, fully remote. I build backends that handle real money and real scale - and the games and AI features on top of them.... Plus d’infos

Compétences

n
nolgoroe
Avishy Menashe
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Intégrations IA
I will integrate any ai capability into your app or product
API & Intégrations
I will build your backend rest API on azure or AWS

Portfolio

Expérience professionnelle

DreamForge

Backend Lead & Full-Stack Engineer

DreamForge • Temps plein

Sep 2025 - Present11 mos

Owned the entire cloud backend of an AI platform that generates playable games from a player's prompt - ASP.NET Core 8 with 200+ API endpoints, the full Azure infrastructure (Cosmos DB, App Service, SignalR, Key Vault, Application Insights), and a distributed job pipeline with automatic recovery and refunds. Built an AI orchestration layer across ~30 providers (LLM, image, video, 3D, voice) with failover and cost accounting, and cut the platform's largest variable cost by over 10x. Integrated payments across Apple, Google Play, Steam and Stripe with server side receipt validation. Shipped the Unity client side of every server feature and owned release engineering (CI/CD, code signing, store compliance).

VP R&D

Leia Games • Temps plein

Apr 2024 - Aug 20251 yr 4 mos

Led a team of 6 engineers on a real-money mobile gaming platform, cutting development and delivery time by 50%. Architected and shipped a multi game backend platform on ASP.NET Core 8, Entity Framework Core, SQL Server and AWS, scaling to thousands of concurrent users and 30K+ daily API requests. Built matchmaking (Glicko ratings), tournaments and leaderboards; integrated payments (Nuvei, PayPal v2, TriumphPay) and Web3 wallet rewards (Thirdweb, WalletConnect). Built analytics pipelines with Firebase, GameAnalytics and BigQuery that lifted Day 7 retention by 29%. Owned CI/CD with GitHub Actions for iOS/Android releases.

Clover_Bite

Senior Developer & Product Owner

Clover Bite • Temps plein

Apr 2020 - Apr 20244 yrs

Led development of multiple original games from concept to launch. Helped create the studio's flagship game GRIME, a Metroidvania action RPG released on Steam and consoles - combat system, boss fights, performance optimization and more. On other projects in the studio I built core gameplay systems and tools in Unity, including custom editors and content builders used across projects. coordinated with mobile publishers (Voodoo, Kwalee, Lion) on builds, KPIs and features and contributed to pitches and publisher negotiations.