I will do a 3d low poly warfare vehicle for your game

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novaodos
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novaodos
Renato L. C.
Certaines informations sont présentées en anglais.

À propos de ce service

Gig description

I'll design 1 Custom Unit based on your input for your game.

Units can be understood as land, water, air and space vehicles (or do you have something else in mind?). Units are not limited to vehicles in general, I can also do human infantry or even magical creatures like dragons, aliens or anything that comes to your mind (this gig is originally aimed towards a cartoon style for warfare units, but I can deviate).


What I need from you:

A simple text prompt idea is always a good start.

If you want me to do a specific real world asset, do name it so I can look for references of it (be very specific if you need a very specific model).

If by chance you have sketches, drawing or images, you can share those with me as well.

If your game has already technical specifications to be met like model size, poly count or such, do inform me as well.


Animations?

My premium package involves a rigged model. I can animate that model with looping animations for an extra fee.


Revisions

I'll always send you sketches prior to start any 3D modeling so you get an idea of what to expect.


No AI

If for whatever reason you need your model free from any AI intervention, I'm your guy.

Préférence du type de livraison

Veuillez informer le freelance de toute préférence ou préoccupation concernant l'utilisation d'outils d'IA dans la réalisation et/ou la livraison de votre commande.

Découvrez Renato L. C.

Renato L. C.

From drawing to 3D and back again

5,0(5)
  • DeMexique
  • Membre depuissept. 2019
  • Dernière commande2 années
  • Langues

    Français, Espagnol, Anglais
I've always enjoyed drawing, and drawing manga style has been something I've liked ever since I played "Mega Man" on NES. I've done mostly drawing and illustration mainly as a hobby, although I've had the opportunity to land some few jobs out of this. I've worked professionally for nearly a decade as an Industrial Designer, and I've done a lot of research on the videogame pipeline (from concept, to modelling, to retopo, to rigging, to the game engine) as a hobby. Still, drawing has always been a key feature to me, and I consider it to be one of my best assets.

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