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À propos de moi
Unity Developer | C# | Gameplay Systems & Prototyping
Need to bring your game idea to life? I build clean, modular, and scalable systems in Unity. From mobile prototypes to complex PC mechanics, I focus on maintainable C# code.
What I offer:
Mechanics: 2D/3D controllers, combat, physics.
AI: NavMesh & State Machines.
UI/UX: Responsive UGUI interfaces.
Systems: Data-driven inventories (Scriptable Objects).
Workflow: Professional Git/GitHub usage.
Why me?
I build systems, not just code. Proven ability to deliver under tight deadlines (Mini Jam 207). Let’s turn your vision into reality!... Plus d’infos