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À propos de moi
I'm an experienced Godot developer specializing in short-term projects, game prototypes, and custom gameplay systems. I enjoy turning creative ideas into fun, functional, and polished gaming experiences.
I work primarily with Godot and GDScript, focusing on gameplay programming, game mechanics, debugging, and rapid prototyping. Whether you need a playable proof of concept, a new feature for an existing game, or help improving your current project, I can provide efficient, well-structured solutions tailored to your needs.
Let's bring your game idea to life!... Plus d’infos