
Paul
3D Character Artist MetaHuman Unreal Engine
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Expérience professionnelle
3D Character Artist & 3D Generalist
Fiverr • Freelance
Jul 2025 - Present • 1 yr 3 mos
I am a 3D Character Artist and 3D Generalist with experience creating realistic and stylized 3D characters for games, animation, VR, and digital projects. My work includes MetaHuman character creation and customization, 3D character modeling, character likeness from photos, facial and body modeling, rigging, animation, realistic hair, XGen hair, and character optimization. I work with tools such as Unreal Engine 4 & 5, Blender, Maya, ZBrush, Character Creator 4/5, Reallusion, and related 3D software. I focus on creating clean, detailed, and production-ready characters while making sure the final result matches the client's reference and project needs. I also help clients prepare their characters for animation, games, VRChat, MMD, and other digital platforms. My goal is simple: understand what the client needs, solve the technical problems, and deliver a professional 3D character that is ready to use.