Certaines informations sont présentées en anglais.
À propos de moi
percival543.artstation.com
I'm a 3D environment and prop artist for games. I model in Blender, texture in
Substance Painter and set assets up in Unreal Engine and Unity, so they drop
straight into your project: clean topology, optimized poly count and PBR textures.
I work stylized, low-poly and realistic - modular environment kits, hero props,
weapons, furniture and small in-engine scenes. You get FBX/OBJ/GLB, packed UVs
and 4K/2K/1K texture sets.
I reply fast and send WIP screenshots at blockout, high-poly and texture stages.
Send a reference or concept sheet and I'll match the style.... Plus d’infos