p
peter6771

peter

@peter6771

3D MetaHuman Character Accessory Artist for Games, Film, and Animation

Royaume-Uni
Anglais, Français, Espagnol
Certaines informations sont présentées en anglais.
À propos de moi
I’m a 3D character artist specializing in MetaHuman characters for Unreal Engine. I create, fix, rig, and customize MetaHumans with professional clothing, shoes, accessories, and complete outfit styles. I can prepare characters for games, cinematics, animations, virtual production, films, architectural visualization, simulations, and other Unreal Engine projects. Whether you already have MetaHumans that need fixing and rigging or you need different characters dressed to match specific professions and roles, I can handle the character setup and outfit customization from start to finish.... Plus d’infos

Compétences

p
peter6771
peter
hors ligne • 

Voir mes services

Modélisation de personnage 3D
I will create a game ready 3d character with rigging for unreal engine
Modélisation de personnage 3D
I will dress metahuman characters with clothing, shoes, outfit styles based on the role

Portfolio

Expérience professionnelle

Fiverr

3d character outfit and accessories

Fiverr • Freelance

Apr 2026 - Present • 5 mos

each role. My character work also includes fixing existing MetaHuman assets, preparing characters for animation, correcting rigs, and making sure clothing and character components work together properly. I can work from references, concepts, profession descriptions, or existing characters. I also create 3D clothing assets such as jackets, shirts, hoodies, trousers, cargo pants, uniforms, footwear, and accessories. I pay attention to realistic materials and details such as stitching, seams, pockets, zippers, collars, cuffs, buttons, and surface texture for a finished production look. Key Achievements • Completed Projects focused on MetaHuman customization, 3D character clothing, rigging, and Unreal Engine workflows. • Created professional outfit variations for existing MetaHuman characters. • Produced clothing showcases with clean presentation and detail views. • Expanded into specialized MetaHuman fixing, rigging, dressing, and customization. • Prepared character and clothing assets for games, cinematics, animation, virtual production, simulations, and real-time visualization. • Built experience with Blender, Unreal Engine 5, MetaHuman, Marvelous Designer, Substance 3D Painter, and ZBrush. My goal on every project is to deliver characters and clothing that look believable, fit the intended role, and work within the client's production workflow.