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Professional 3D Character Rigging and Game Ready Modeling
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Fix, Rig & Animate 3D Characters for Games and 3D Print
FHG • Freelance
Jan 2026 - Present • 4 mos
I am a professional 3D character artist specializing in rigging, skin weighting, and animation for game-ready models in Unreal Engine and Unity. I expertly fix rig, bone, and animation issues using Maya, Blender, and iClone. I also repair low poly PS1, PS2, and N64 style characters, including UV mapping and texture errors. Additionally, I resolve non-manifold meshes and create watertight STL files for 3D printing. I deliver clean topology, optimized performance, and high-quality results. Contact me for fast, reliable service.