
Philipp Schmitz
I create custom 2d and 3d characters, avatar and game ready assets for you
Compétences

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Portfolio
Expérience professionnelle
3D character Artist
Ubisoft • Freelance
Jun 2025 - Jun 2025 • 0 mos
Developed custom 3D character models for creative projects ranging from video games and animations to promotional content and personal commissions. Took ownership of character creation from initial concept interpretation through final model delivery, ensuring each asset accurately represented the intended personality, style, and visual direction. Produced detailed character sculpts using professional 3D modeling techniques, with particular attention to anatomy, facial features, body proportions, costumes, armor, hairstyles, and accessories. Converted high resolution sculpts into clean, optimized models through professional retopology workflows, creating efficient geometry appropriate for animation and real time applications. Successfully adapted to multiple visual styles, including realistic human characters, stylized game characters, cartoon characters, creatures, fantasy heroes, and science fiction designs. Improved production efficiency by developing structured workflows for reference analysis, modeling, topology cleanup, UV preparation, and asset organization. Collaborated closely with clients throughout each project, gathering feedback and making revisions to achieve the desired final result. Maintained clear communication regarding project requirements, timelines, technical specifications, and deliverables. Completed numerous custom character modeling projects with a strong focus on quality, accuracy, and client satisfaction. Developed the ability to solve complex artistic and technical challenges while producing visually engaging assets that are ready for rendering, texturing, animation, or game development pipelines.
Game character Artist
Square Enix • Freelance
Mar 2025 - Mar 2025 • 0 mos
As a Freelance Game Character Artist, I created optimized 3D character assets for independent game developers, studios, content creators, and digital projects. My primary focus was designing characters that combined strong visual quality with efficient topology suitable for real time applications. I developed characters from concept references through modeling, sculpting, retopology, UV unwrapping, and final game ready asset preparation. I paid particular attention to polygon efficiency, edge flow, deformation areas, and overall asset structure to ensure compatibility with rigging and animation workflows. A key achievement during my freelance work was successfully adapting complex character concepts into optimized production ready models without losing important visual details. I worked with clients to identify their technical requirements, including target platforms, polygon budgets, style direction, and intended software or game engine workflow. I consistently managed revisions and creative feedback professionally, ensuring that clients remained involved throughout the development process. My ability to balance artistic creativity with technical requirements allowed me to produce characters suitable for games, animation, virtual experiences, and other interactive applications. This experience strengthened my project management, client communication, and technical problem solving skills while allowing me to work on a diverse range of character styles and creative concepts from clients around the world
Senior 3D Character Modeler
Independent Digital Ventures • Freelance
Oct 2024 - Oct 2024 • 0 mos
Created high quality, production ready 3D characters for clients across gaming, animation, digital collectibles, advertising, and cinematic visualization. Specialized in transforming 2D concepts, reference images, sketches, and written descriptions into detailed and visually compelling 3D characters. Managed the complete character modeling pipeline, including high poly sculpting, low poly optimization, retopology, UV unwrapping, texturing preparation, and final asset delivery. Successfully delivered a wide variety of stylized, realistic, semi realistic, fantasy, science fiction, and cartoon characters while maintaining strong attention to anatomy, proportions, silhouette, facial structure, clothing, accessories, and surface details. Developed clean and efficient topology suitable for animation, game engines, rendering, and further production workflows. Worked directly with clients to understand creative requirements, provide professional recommendations, communicate progress, and implement revisions efficiently. Consistently focused on creating assets that balance artistic quality with technical performance. Achieved successful project outcomes by maintaining organized workflows, meeting deadlines, and ensuring final models matched the client's visual expectations and technical specifications. Built a strong reputation for producing detailed, polished, and presentation ready character assets while adapting quickly to different art styles and production requirements. Continuously improved modeling workflows and technical knowledge to deliver characters optimized for modern digital content pipelines.