Certaines informations sont présentées en anglais.
À propos de moi
I’m a professioanl 3D character modeler who loves bringing ideas to life through digital sculpting and design. I specialize in creating detailed, expressive characters for games and animation, turning concepts into fully realized 3D models with clean topology and strong attention to form.
I enjoy studying anatomy, shapes, and personality make each character feel believable and unique. Whether working on realistic or stylized projects, I focus on strong silhouettes, surface detail, and storytelling design.
I’m comfortable working with tools like Maya, ZBrush, Blender, and Substance Painter,... Plus d’infos