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À propos de moi
I am a 3D artist specializing in prop modeling and environment assets in Blender. I work with hard-surface and basic organic forms, creating clean, well structured geometry optimized for rendering or integration into game scenes. I enjoy building atmospheric objects from everyday items to stylized or realistic props. I pay close attention to detail and shape readability to ensure each model feels visually convincing, not just technically correct. I continuously improve my 3D skills, developing my knowledge of modeling, lighting, materials, and composition... Plus d’infos