Game Ready, Film Quality 3D Characters with Clean Topology and Expressive Detail
États-Unis
Anglais, Tagalog, Arabe
Certaines informations sont présentées en anglais.
À propos de moi
3D Character Artist specializing in game and film pipelines. I create stylized & realistic characters with clean topology, proper edge flow, and production-ready rigs. Services: High-Poly Sculpt, Retopology, UV Unwrap, PBR Texturing, and BLENDSHAPES for Animation. SOFTWARE: BLENDER, ZBRUSH, MAYA, SUBSTANCE PAINTER. Delivered for Unreal, Unity, and cinematic use. From concept to publish-ready model, optimized, expressive, and portfolio-worthy.... Plus d’infos