
Pyroh
Pixel Artist, Game Asset Designer
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Expérience professionnelle
Game Asset Designer
Minecraft • Temps partiel
Feb 2026 - Present • 3 mos
Environmental & Item Asset Production: Designing high-detail item sprites and specialized icons for in-game use for a minecraft MMO Server called Citrus Meadows. 3D Prop Modeling: Utilizing Blockbench to create stylized weapon models and low-poly environmental props. Interface Design: Developing custom GUIs and intuitive menu systems to enhance the user experience and maintain visual cohesion. Studio Pipeline Integration: Ensuring all pixel art and 3D assets meet technical specifications for seamless implementation into the game engine. Team Collaboration: Working closely with developers to iterate on designs and refine the atmospheric look of the digital world