
Raziel
Blender Art
Compétences

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Expérience professionnelle
Assets game horror
Virtus Leonis • Freelance
Mar 2018 - Present • 8 yrs 2 mos
Responsible for creating optimized 3D assets for horror games, with a strong focus on performance, atmosphere, and visual storytelling. I design assets with clean topology, efficient poly count, and proper UVs, ensuring they perform well in real-time engines. I understand how horror visuals work: silhouette, scale, surface detail, and lighting interaction. Assets are built to support dark environments, dramatic lighting, and close-up camera angles without breaking immersion or performance. All models are delivered game-ready, optimized and prepared for engines such as Unreal Engine or Unity, with clear structure and production-level organization.