I will retopologize and optimize complex character models for animation and games

R
reseshuaibu
R
reseshuaibu
reshuaibu
Certaines informations sont présentées en anglais.

À propos de ce service

Welcome Esteemed Buyers,


Do you have a high poly or sculpted character model that needs to be optimized for games, animation, or production?


I specialize in professional character retopology, transforming dense or messy meshes into clean, animation-ready, and game-optimized models with proper edge flow and efficient topology.

Whether your model comes from ZBrush, Blender sculpt, or 3D scan, I will rebuild it into a production-quality asset while preserving all essential details.


What I Offer

  • Clean and accurate manual retopology
  • Proper edge flow for animation and rigging
  • Polygon optimization (low poly / mid poly / game-ready)
  • Professional UV mapping (non-overlapping & efficient)
  • Texture baking (Normal, AO, etc.)
  • Mesh cleanup and fixing topology errors


Send me your model before placing an order so I can review it and recommend the best workflow for your project.

Préférence du type de livraison

Veuillez informer le freelance de toute préférence ou préoccupation concernant l'utilisation d'outils d'IA dans la réalisation et/ou la livraison de votre commande.

Découvrez reshuaibu

reshuaibu

reseshuaibu

  • DeRoyaume-Uni
  • Membre depuisavr. 2026
  • Temps de réponse moy.1 heure
  • Langues

    Français, Anglais, Espagnol
As 3D designer focused on parametric design, architectural modeling, and production-ready 3D assets. My work combines creative form development with technical accuracy, allowing me to deliver designs that are not only visually strong but also optimized for real-world use—whether for CNC fabrication, laser cutting, or digital pipelines. I also specialize in retopology, mesh cleanup, UV mapping, and model optimization, helping transform complex or high-poly models into clean, efficient assets ready for games, rendering, or simulation.