
Rajitha Udara
I am a game developer in unity platform with 6 years of experience!
Compétences

Voir mes services


Portfolio
Expérience professionnelle
Game Developer
Yarn Games • Temps plein
Aug 2025 - Feb 2026 • 6 mos
Developed gameplay systems and features using Unity and C# for multiple game projects. Implemented UI systems and UI integrations, ensuring responsive and user-friendly interfaces across different devices. Integrated localization systems to support multiple languages and improve accessibility for global players. Designed and implemented Unity Tilemap systems for level creation and environment building. Built a sound manager system to handle background music, sound effects, and audio control efficiently. Developed simple AI behaviors for enemies and NPCs to enhance gameplay interactions. Worked closely with designers and developers to integrate gameplay features and optimize performance.
Senior Game Developer
YUNLY INTERNATIONAL CO., LTD • Temps plein
Dec 2023 - Apr 2025 • 1 yr 4 mos
Led the development of VR and Mixed Reality games using Unity and C# for Meta Quest platforms. Developed “AEROGAMI-VR”, a Mixed Reality paper rocket game and successfully published it on the Meta Quest Store. Designed and implemented core gameplay systems, mechanics, and interactions from scratch as the lead and sole developer. Built a team-based online multiplayer VR prototype (Monster Rift) where players collaborate to defeat AI enemy waves. Implemented VR interaction systems, physics mechanics, and performance optimizations for Meta Quest 3 hardware. Worked closely with designers and stakeholders to refine gameplay and improve player experience. Optimized VR applications for stable performance and immersive gameplay.
Junior Game Developer
Hyperlabz • Temps plein
Feb 2020 - Dec 2023 • 3 yrs 10 mos
Developed and prototyped Unity games for VR, PC, and console platforms. Contributed to the development of “Diginaughts”, an arcade game prototype targeting Nintendo Switch and Steam. Participated in the creation and release of “JunkDunk”, a VR casual game published on the Meta Store. Built a VR wave-shooter demo for “JASS” used to present the project to potential investors. Implemented gameplay features including player mechanics, enemy AI, and interaction systems. Collaborated with designers, artists, and developers in a cross-functional agile team. Assisted in debugging, optimization, and gameplay balancing.
14 Avis
| (14) | ||
| (0) | ||
| (0) | ||
| (0) | ||
| (0) |
Détails de la notation
- Niveau de communication avec le freelance
- À recommander à un ami
- Service conforme à la description
Trier par

watermelwn
Client récurrent

Taïwan
Honestly I love how quick and efficient his work is. Would love to work with him again.
200 $US-400 $US
Prix
8 jours
Durée

watermelwn
Client récurrent

Taïwan
Always great and timely
200 $US-400 $US
Prix
9 jours
Durée

watermelwn
Client récurrent

Taïwan
Very good experience; can’t wait to start the next project with this developer
srcboy0000
Client récurrent

Macao
Very good job!!
michelleholm69

Canada
delivered the product better than expected in much less time than the project was allotted. great feedback and quick replies