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Level Designer
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Game & Level designer
Codemasters • Temps plein
Jul 2024 - Feb 2026 • 1 yr 7 mos
1-Designed and built gameplay environments in Unreal Engine and Unity using modular workflows and gameplay-focused layouts. 2-Collaborated with Art Directors to establish visual storytelling and mood, specifically for industrial and abandoned locations. 3-Iterated on level layouts based on gameplay feedback, ensuring a balance between visual fidelity and technical performance constraints. 4-Worked with Blueprints, AI behavior setups, and gameplay scripting elements to support level functionality. 5-Wrote LDDs & GDDs for each level; established team documentation standard