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À propos de moi
I am a professional 3D Character Artist and Hair Grooming Specialist creating realistic, high-quality characters for games, films, and digital experiences. I specialize in MetaHuman creation, XGen hair grooming, realistic skin detailing, and production-ready character assets. Skilled in ZBrush, Maya, and Unreal Engine 5, I bring creative concepts to life with precision, realism, and industry-ready quality.
Do You Have a character in mind? Let’s bring it to life.
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