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À propos de moi
I am a passionate Character Modeling Artist specializing in creating high quality 3D characters for games, animation, VR, AR, and 3D printing. I transform concepts, sketches, and references into detailed, production ready models with clean topology and realistic or stylized designs. My expertise includes sculpting, retopology, UV mapping, texturing, and preparing optimized assets for Unity, Unreal Engine, Blender, Z Brush, Maya, and other industry standard software. Whether you need a fantasy hero, game character, creature, mascot, anime figure, or realistic human model.... Plus d’infos