I will create custom blockbench mob models, textures and animations


À propos de ce service
You don't need to be a designer to work with me. Whether you have a high-resolution concept sketch, a rough stick-figure doodle, or just a paragraph describing a monster's lore, I can convert it into a fully realized 3D asset. Throughout the build process, I provide stage-by-stage updatesfrom initial blockout shape to texturing and final animation testing ensuring the finished product matches your vision down to the last pixel.
Préférence du type de livraison
Veuillez informer le freelance de toute préférence ou préoccupation concernant l'utilisation d'outils d'IA dans la réalisation et/ou la livraison de votre commande.
Découvrez Samuel
3D Game Asset and Sim Racing Livery Designer
- DeNigeria
- Membre depuisavr. 2026
- Temps de réponse moy.4 jours
- Dernière commande2 mois
Langues
Anglais, Français
Autres services de Univers graphique pour jeu vidéo I Offre
FAQ
What software do you use, and what files will I get?
I create everything using Blockbench. When the project is finished, you’ll receive the raw .bbmodel source file along with the high-resolution .png texture maps. If your package includes animations, I will also provide the necessary .json animation files.
Will your models work with plugins like ModelEngine and MythicMobs?
Yes, absolutely! I make sure the bone hierarchy and pivot points are clean and fully optimized so they function flawlessly with ModelEngine, MythicMobs, or standard Java and Bedrock resource packs without causing server lag.
What if I don't have concept art and only have a basic idea?
Just tell me the creature's theme, colors, or lore, or send over any reference photos you like.

