I will make optimized game ready 3d assets for unreal and unity


À propos de ce service
I create high quality game ready 3D assets for Unreal Engine, Unity and real-time workflows.
My workflow includes:
clean topology
optimized geometry
UV unwrapping
high to low poly baking
professional PBR texturing
game engine ready exports
I can create:
realistic props
hard surface models
environment props
sci-fi and fantasy assets
modular game assets
Deliverables may include:
FBX/OBJ
PBR texture sets
Normal/AO/Roughness/Metallic maps
Marmoset or rendered previews
Source files if requested
I focus on production quality assets suitable for games, cinematics and real-time rendering pipelines.
Préférence du type de livraison
Veuillez informer le freelance de toute préférence ou préoccupation concernant l'utilisation d'outils d'IA dans la réalisation et/ou la livraison de votre commande.
Découvrez Sasa Desancic
Character Artist
- DeSerbie
- Membre depuismai 2026
- Temps de réponse moy.1 heure
Langues
Anglais
Mon portfolio
FAQ
What software do you use?
Autodesk Maya, ZBrush, Substance 3D Painter, MBlender, Unreal Engine, Unity, Marvelous designer
Do you create stylized assets?
Yes, both stylized and realistic workflows are available.
Can you optimize assets for games?
Yes, topology and texture optimization are part of the workflow.

