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À propos de moi
Creative and detail-oriented 3D Character Artist specializing in modeling, sculpting, texturing, and optimizing characters for games, animation, and film. Skilled in creating stylized and realistic human and creature characters from concept to final render. Proficient in Blender, ZBrush, Autodesk Maya, Substance 3D Painter, and Unreal Engine, with strong knowledge of anatomy, topology, UV mapping, PBR texturing.
3D Character Artists are responsible for sculpting realistic or stylized characters, optimized game-ready assets, textures and materials, riggers, animators, and technical artists.... Plus d’infos