I will implement your figma UI design in unreal engine 5 with common UI

S
shushanikgalsty
S
shushanikgalsty
Shushanik
Certaines informations sont présentées en anglais.

À propos de ce service

I turn Figma mockups into pixel accurate, production ready UI inside Unreal Engine 5.


For the last five years this has been my full time job on commercial titles: an open world game, a shooter and a racing game. I build with C++, Common UI and the MVVM pattern, so your UI logic stays cleanly separated from game logic and your team can extend it later.


WHAT YOU GET


Pixel accurate implementation of your Figma screens.

Built on Common UI with full gamepad and keyboard support through Common Input.

Resolution independent layout that scales across devices.

MVVM architecture, no spaghetti Blueprints.

Clean commented source files handed over to you.


I also create UI animations, transitions and hover or focus states on request.


Please send your Figma link and your Unreal Engine version before ordering so I can confirm scope and timeline.

Découvrez Shushanik

Shushanik

Unreal Engine UI Developer, CPP Game Developer

  • DeArménie
  • Membre depuismars 2021
  • Temps de réponse moy.1 heure
  • Langues

    Arménien, Anglais, Russe
C++ / Unreal Engine developer with 7 years in professional software development, 5 of them in games. I specialize in game UI on Unreal Engine 5: turning Figma designs into production-ready interfaces using C++, Common UI, Common Input and the MVVM pattern. I also build gameplay mechanics, UI animations, and optimize rendering performance. Shipped UI for an open-world game, a shooter and a racing game, including Web3/NFT data integration. MSc in Informatics and Applied Mathematics. Fluent in English and Russian. Clear communication, on-time delivery, clean maintainable code.

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