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siku__

Siku

@siku__

Freelance Developer

France
Anglais, Français
Certaines informations sont présentées en anglais.
À propos de moi
Hey! I’ve been coding since I was around 12–13, starting with Minecraft, then moving to Garry’s Mod, Arma and eventually FiveM in early 2016. Since then, I’ve worked on servers, frameworks, libraries, standalone resources and complete systems. I focus on clean architecture, performance, maintainable code and polished UI. I like building things properly — not just scripts that “work”, but solutions that are solid, scalable and actually made to last.... Plus d’infos

Compétences

s
siku__
Siku
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Voir mes services

Personnalisation
I will join your fivem server team as a dedicated developer
Personnalisation
I will develop a complete custom fivem script

Expérience professionnelle

Freelance

Freelance

Indépendant • 11 yrs 1 mo

Founder & Lead Developer

Feb 2026 - Present • 7 mos

Founder and lead developer of SIKU Project, a modular FiveM ecosystem built around custom resources, shared systems and a common technical foundation. I’m responsible for the overall architecture of the project as well as the development of many of its core components. The ecosystem includes custom systems for inventory management, voice and proximity communication, radio communication, notifications, progress bars, HUD and player status, character management, cinematic sequences and other server infrastructure. I also work on the shared architecture behind these resources: communication between systems, persistent player data, caching strategies, database integration, reusable modules and consistent APIs. On the frontend side, I design and develop custom FiveM NUI interfaces using modern web technologies, while keeping performance and CEF compatibility in mind. The goal of SIKU is to build each resource as part of a coherent ecosystem rather than a collection of unrelated scripts.

FiveM Developer

Mar 2016 - Present • 10 yrs 6 mos

FiveM developer since early 2016, with experience across numerous servers, frameworks, libraries and standalone resources. Over the years, I’ve developed and worked on complete gameplay systems, inventories, character systems, HUDs, user interfaces, database-backed features, networking logic, server-side architecture and reusable libraries. My experience covers both client and server development, from small standalone resources to systems designed to work together as part of a complete server ecosystem. I’ve also worked on maintaining, restructuring and improving existing codebases, with a particular focus on performance, modularity and long-term maintainability. After years of working with FiveM, I’m comfortable handling both isolated development tasks and larger projects requiring architecture, integration and coordination between multiple resources.