
S Kehinde
Custom 3D VR Avatars, Anime and Furry, FBT and PhysBones Ready
Compétences

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Expérience professionnelle
Freelance 3D Character & VR Avatar Artist
Freelance • Indépendant
Apr 2024 - Present • 2 yrs 5 mos
Specialized in end-to-end 3D character design, custom modeling, rigging, and optimization for social VR platforms (VRChat, Resonite) and VTubing (VRM). Key Responsibilities & Achievements: Modeled over 50+ custom 3D characters from 2D reference sheets and concept art, ensuring clean topology and low draw calls. Implemented complete humanoid bone rigs with Full-Body Tracking (FBT) optimization, dynamic PhysBones setups, and custom joint constraints. Created comprehensive facial blendshapes, speech visemes for real-time lip-sync, and gesture-driven animations. Developed optimized textures, PBR maps, and custom toon-shader materials tailored to target performance limits (PC and Quest). Configured ready-to-upload Unity packages with custom VRChat SDK menu toggles, clothing layers, and interactive props.