s
spherecast_3631

Kashif Ali R

@spherecast_3631
4,4(6)

Turning your Ideas Into Reality!

Pakistan
Anglais
Certaines informations sont présentées en anglais.
À propos de moi
I help studios, startups, and entrepreneurs turn game concepts into engaging, high performance Unity experiences. With 10+ years of game development experience, I have worked on mobile, PC, WebGL, multiplayer, and VR projects, including games with 60M+ combined downloads. My expertise includes Unity, C#, gameplay development, multiplayer systems, performance optimization, LiveOps, and long term maintenance. I focus on clean development, smooth collaboration, stable releases, and building games that are ready to grow with their audience.... Plus d’infos

Compétences

s
spherecast_3631
Kashif Ali R
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Personnalisation
I will do unity 3d game development ads integration
4,4(6)
Création de jeu complète
I will make an addictive hyper casual mobile game in unity

Portfolio

Expérience professionnelle

GenITeam_Solutions

GenITeam Solutions

Temps plein • 3 yrs 11 mos

Principal Unity Developer

Feb 2024 - Oct 20251 yr 8 mos

• Led large scale client projects, coordinating engineers, designers, artists, and QA to ship high quality titles within defined timelines. • Architected multiplayer gameplay systems on Photon, designing scalable server client architectures with reliable backend services for real time play. • Optimized performance across iOS, Android, and WebGL through memory management, asset loading refinement, and profiling for stable frame rates. • Designed modular, maintainable architectures that enabled rapid feature development and long term scalability. • Produced technical estimates, development roadmaps, and milestone plans with project stakeholders.

Senior Unity Developer and Lead Engineer

Oct 2021 - Jan 20242 yrs 3 mos

• Led migration of the real time multiplayer infrastructure from Photon PUN2 to Photon Fusion, reducing latency and improving scalability for high concurrency gameplay. • Built core gameplay systems for multiplayer and casual mobile titles supporting large concurrent player counts across platforms. • Integrated monetization with in app purchases, subscriptions, and multiple ad networks while balancing revenue and player experience. • Implemented live ops systems for real time content updates, in game events, and engagement campaigns that supported retention. • Mentored junior developers through code review and best practice guidance.

Mizo_Studio

Production Manager and Lead Unity Developer

Mizo Studio • Temps plein

Jul 2017 - Mar 20213 yrs 8 mos

• Led cross functional teams delivering mobile games across simulation, arcade, FPS, and TPS genres. • Oversaw the full production lifecycle from concept and gameplay design to release and post launch support on Google Play and the App Store. • Implemented monetization with rewarded ads, in app purchases, and subscriptions to drive engagement and revenue. • Managed build and publishing pipelines, store submissions, and compliance across mobile platforms.

6 Avis
4,4

(5)
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(0)
(1)
Détails de la notation
  • Niveau de communication avec le freelance
    4,3
  • À recommander à un ami
    4,2
  • Service conforme à la description
    4,4
1 à 5 avis sur 6
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