
Steven E
Turning Creative Ideas Into High Quality 3D Characters and Digital Assets
Compétences

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Expérience professionnelle
3D Character & Animation Artist
Fiverr
Oct 2025 - Present • 11 mos
I have developed experience in character-focused 3D production through personal projects and continuous hands-on practice. My work involves creating characters with animation and presentation in mind, from the initial modelling stage through preparation for poses and visual presentation. I enjoy exploring how character design, modelling, proportions, clothing, facial features, and posing work together to communicate personality. My process begins with understanding the character concept and establishing the main shapes and proportions. I then develop the body, face, clothing, hair, and accessories before refining the model and preparing it for presentation. I also explore basic character preparation concepts such as clean topology, deformation-friendly geometry, posing, and facial expression development. Working on different characters has helped me understand how modelling decisions can affect the way a character looks and moves. I continue to practice different styles and workflows so I can create characters that are visually strong while remaining suitable for animation, game projects, portfolio presentations, and other creative applications.
3D Character Artist
Freelance
May 2024 - Jul 2025 • 1 yr 2 mos
I have developed hands-on experience as a 3D Character Artist through personal projects, freelance-style practice, and continuous exploration of digital character creation. My work focuses on transforming concepts, sketches, reference images, and creative ideas into complete 3D characters. I work across different styles, including stylized, cartoon, anime-inspired, fantasy, and game-oriented characters. My character workflow includes planning the design, blocking out the main forms, developing the body and facial features, sculpting details, creating clothing and accessories, refining proportions, and preparing the final model for presentation. I pay close attention to silhouette, character personality, proportions, topology, and visual details so that the final result feels intentional and polished. I enjoy working on both original concepts and client-inspired designs and continually improve my skills by creating new characters and experimenting with different modelling techniques. My goal is to deliver clean, visually appealing 3D characters that can be used for portfolios, games, animations, renders, collectibles, and personal projects.