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À propos de moi
I am a 3D artist delivering stylized character models, 3D cartoon humanoid designs, NPC characters, and fully optimized game-ready assets. I craft expressive stylized portraits, toon characters, anime inspired 3D models, and high quality production assets for games, cinematic projects, VR/AR, and animation. My workflow includes detailed sculpting, clean retopology, rigging, texturing, and high resolution rendering using industry tools such as Blender, ZBrush, Maya, and Substance Painter. Every model is designed with clean topology, strong personality, and smooth compatibility with Unity,... Plus d’infos