I will build 3d and webgl graphics for the web with custom shaders


À propos de ce service
Real-time 3D in the browser from a product configurator to a custom-shaded scene.
I write WebGL2 by hand (custom GLSL), not just glue over a library so I can do the things templates can't: custom lighting and fog, terrain, large streamed scenes, and parsing binary 3D formats. I also work with Three.js when that's the right fit.
What I can build for you:
- 3D model and scene viewers rotate, zoom, inspect
- Product configurators swap parts, colors, materials
- Custom shader effects (GLSL) and post-processing
- Procedural geometry, terrain, and data-in-3D
Everything ships with clean source code and a short how-to. Message me before ordering with your scene, assets, and target so I can scope it right.
Découvrez David
Software engineer LLM pipelines, Rust, WebGL 3D
- DeAzerbaïdjan
- Membre depuissept. 2026
Langues
Russe, Anglais
Mon portfolio
Autres services de Développement de logiciels I Offre
FAQ
Three.js or raw WebGL?
Either — Three.js when it fits, hand-written WebGL2 when you need full control over look and performance.
Do you provide the 3D models?
I work from your models, or source/original assets. I don't use ripped game content.
Will it run on mobile?
Yes — I can make the scene responsive and tuned to run smoothly on phones (available as an option/extra).

