s
suryaprakash108

Surya Prakash

@suryaprakash108

Unity Unreal Engine 5 Developer

Inde
Hindi, Anglais
Certaines informations sont présentées en anglais.
À propos de moi
I’m a Game Developer with 5.5+ years of professional experience, specializing in Unreal Engine 5 (C++) and Unity (C#). I build gameplay systems, multiplayer features, AI, combat mechanics, UI, and scalable game architecture. I have experience with Unreal C++, Blueprints, Gameplay Ability System (GAS), replication, and client-server architecture, along with Unity multiplayer, Firebase, PlayFab, ads, and IAP. I focus on clean, optimized, maintainable code and delivering reliable gameplay systems for PC, mobile, and multiplayer games.... Plus d’infos

Compétences

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suryaprakash108
Surya Prakash
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Voir mes services

Création de jeu complète
I will develop unreal engine 5 gameplay systems

Portfolio

Expérience professionnelle

Zvky_Design Studio

Game Developer

Zvky Design Studio • Temps plein

May 2026 - Present3 mos

### Unreal Engine 5 Developer — Zvky Design Studio Working as an Unreal Engine 5 Developer on a zombie shooter game, focusing on gameplay programming and core shooter systems using C++ and Blueprints. * Developing player movement, weapons, shooting, aiming, damage, health, and combat systems. * Implementing enemy zombie AI, behavior logic, navigation, targeting, and combat interactions. * Building wave-based zombie gameplay, spawning systems, progression, and game-state management. * Developing gameplay UI, HUD, menus, and player feedback systems. * Working with Unreal Engine 5 C++, Blueprints, Animation Blueprints, and gameplay frameworks. * Optimizing gameplay systems, debugging issues, and refining the overall player experience. * Collaborating with designers and artists to integrate gameplay features, animations, and assets into the project. **Technologies:** Unreal Engine 5, C++, Blueprints, Gameplay Programming, AI, Animation Blueprints, Game UI, C++ Gameplay Systems.

Aristocrat_Leisure

Sr Enginner I

Aristocrat Leisure • Temps plein

Nov 2022 - Jan 20263 yrs 2 mos

### Sr Engineer I — Aristocrat Technologies **Nov 2022 – Jan 2026** Worked as a Game Developer on production and prototype games, specializing in gameplay programming, complex game mechanics, feature systems, and performance optimization. * Developed **Crazy Chickens**, an NFL-themed social casino slot game, implementing core gameplay and feature systems end-to-end. * Built reel mechanics, symbol logic, win evaluation, Cash-on-Reel mechanics, feature triggers, bonus systems, and complete game flow. * Developed a complete **Hold & Spin** feature with respins, prize symbols, progression, reward calculation, and feature state management. * Implemented multiple interconnected bonus mechanics including Instant Win, Jackpot Collection, and Multipliers. * Contributed to **Mad Mouse** for Big Fish Casino, implementing core slot gameplay, bonus features, rewards, UI, animations, and game flow. * Developed prototype gameplay systems including **Base Game, Free Spins, Hold & Spin, and Metamorphic Features**. * Integrated analytics/event tracking and optimized prototype systems for performance and gameplay evaluation. * Collaborated with designers, artists, and QA to integrate assets, refine mechanics, debug issues, and deliver production-ready features. **Technologies:** Unity, C#, Gameplay Programming, Game Systems, UI, Analytics, Performance Optimization, Social Casino Games.

Light

Associate Unity Developer

Light • Temps plein

Sep 2021 - Nov 20221 yr 2 mos

### Associate Unity Game Developer — BlackLight Studio Worked on live multiplayer mobile games **Carrom SuperStar** and **Ludo SuperStar**, contributing to gameplay systems, UI, player progression, and live-game features using Unity and C#. * Developed and integrated chest/reward systems, in-game store features, and reusable UI components. * Enhanced existing gameplay systems and implemented new features for live games. * Fixed bugs, optimized systems, and improved game stability and overall player experience. * Worked with existing production codebases and collaborated with the team to maintain and improve live multiplayer games.