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sutton_dav

Sutton Daves

@sutton_dav

GameEngine VFX for Roblox, Unity, UE5, Godot Particles, Shaders Combat Effects

Brésil
Anglais, Portugais
Certaines informations sont présentées en anglais.
À propos de moi
Flat gameplay loses players. The right VFX changes that. I create game-engine VFX for Roblox, Unity, UE5 Niagara, UEFN Fortnite, and Godot combat effects, ability animations, shaders, particle systems, and 2D pixel art FX. Every effect is built game ready: optimised, clean, and made to fit your art style and engine version. Shaders, particles, anime combat VFX, cinematic explosions, dissolve, glow, hologram I build the visuals that make gameplay feel powerful. Message me before ordering even a rough idea is enough to start.... Plus d’infos

Compétences

s
sutton_dav
Sutton Daves
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Personnalisation
I will create roblox vfx and anime combat effects for your game
Personnalisation
I will create unity vfx using particle system, shader graph, and vfx graph

Portfolio

Expérience professionnelle

Game_Or

2D Pixel VFX & Godot Shader Artist

Game Or • Temps partiel

Jan 2026 - Apr 20263 mos

Created 2D VFX and game-ready shaders for Godot and 2D indie game projects. Work included pixel art sprite sheet animations (slash, explosion, spell, hit impact), GIF and PNG sequence effects, Spine 2D animation integration, and Godot shader effects including dissolve, hologram, outline, portal, and glow distortion.

Unreal_Engine

Unreal Engine 5 Niagara VFX Artist

Unreal Engine • Indépendant

Jul 2025 - Feb 20267 mos

Created real-time VFX in Unreal Engine 5 using the Niagara particle system. Projects included ability effects, boss fight explosions, environmental atmosphere, and cinematic combat sequences. Also worked in UEFN (Unreal Editor for Fortnite) creating map VFX, combat effects, and atmospheric visual elements for Fortnite Creative maps.

Unity

Unity Particle & Shader Artist

Unity • Indépendant

Sep 2025 - Jan 20264 mos

Built game VFX in Unity using the Particle System, VFX Graph, and Shader Graph. Effects included magic spell casts, fire, smoke, explosions, hit impacts, environmental atmosphere, and mobile-optimised ability VFX. All assets delivered as prefabs with documented parameter controls for easy integration into existing Unity projects.